Take that, whoever you are!
We all role-play for a myriad of reason. For some it's a release from the day to day stresses of life, for others it's a way to play out parts of their personality that otherwise remain hidden in civil society. After all, you can't just walk down the street, armed to the teeth looking for a fight. At least not if you live outside of Texas. The point is, we all secretly want to be bad-asses, and that's hard to do when your TPS report is missing its cover sheet. The problem unfortunately comes when that is the only aspect of our characters we focus on.How often has this happened to you? It's Thursday night, your boss has been up your ass all week, and now it's game night. Your last session left off just as you were about to get some answers from a shadowed creature regarding your mother's murder. The GM sits down, and as you run through in your head the conversation you've been planning all week, your buddy rolls some dice. "I hit it with my Axe!" he yells, blood lust dripping from his voice. Perhaps you sit dumbfounded by your friend's idiocy, or maybe, you frantically try and convince the GM to restrain your simpleminded buddy and his quest for carnage. Either way, the role playing experience you were hoping for is now shattered.
At least let me roll initiative!
I don't mean to sound like a broken record, decrying what MMOs have done to the role playing experience as a whole, but this blog is about old school gaming, and you can't have old school without there being a new school. Let's take a look at Dungeons and Dragons, perhaps the most wide spread and best known of all RPGs. The original game was complex, and required nothing short of an advanced math degree to calculate what you needed to roll in order to successfully tie your shoe. Subsequent editions have tried to simplify the game in order to obtain a wider audience. However, its current edition is nothing short of an MMO in paper format. A wizard is no different than a fighter in that each simply has a set of powers that are usable under the correct circumstances, some coming with their own built in "cool down" times. Gone are the days of spell memorization, and arcane study. Each class has been assigned a role such as controller, healer, or tank. Hmm... where have I heard those terms before?
4th edition D&D in a nutshell
That brings us back to those heroes I had you imagining at the beginning. It was their stories that inspired me to play, and I'm betting you're in the same boat. But they were selfless, acting from a complicated background and history that made them who they are. Could you imagine if Mal picked up another guys gun after he killed him and simply tossed his own away because the new one was better? Or if Drizzt was concerned with amassing piles of wealth instead of saving the innocent. These wouldn't be the heroes we loved, and certainly not the stories we followed so closely.
So next time, when you're skimming through your favorite core rulebook, looking for that uber combo that will slice four ninjas to ribbons with one swipe of your No-Dachi, ask yourself if that's all that matters to you. The answer may be yes, and if it is, so be it. I hope though, that this was at least food for thought.
-End-
(Wow... I think I need a hug after that. It made me feel all squishy inside, like a moist overstuffed burrito. I hope you are all enjoying my articles, and I intend to keep them coming. For now I have a few shout outs. The title to this blog, I Hit it With My Axe, is a reference to another blog that I follow about porn stars who play D&D. You should check em out. Next, remember to support your friendly local gaming store. I would be lost without Myriad Games, and their friendly and helpful staff. You may be able to find a better price online, but you'll never beat the personal service you get at a local store. Plus most of them will let you game in store, so it gives your basement some time to air out. More on that topic to come. Lastly, I want to thank all my friends who've been spreading this thing around the interwebs for me. You guys are the best! Except you Eric.)
I have to agree with you on many points. After playing WOW for years, one day I sat down to play an old school RPG. I realized a few things right then and there, Why am I so into WOW? I know I love hanging out with friends online and talking on Vent, but this is not what I used to love about games. I had played through the levels so fast to get to the end game that I missed out on what I hold most dear in gaming, the core to any great game, the story.
ReplyDeleteSo in support of your post I will lay down my Axe and ask the NPC in front of me to the nearby tavern for an Ale.
Do you think Eric read to the end to see the mention?
Good stuff as always. I would like to point out though that as a teenager playing D&D, it was all about hitting it with my axe. There were certainly moments of genuine roleplay, but those were the very memorable exceptions to the usual "YES! 20, critical hit and its toast!"
ReplyDeleteIt wasn't until more mature gaming systems and groups came into my life that RPGs evolved into anything else. The Storyteller system and the people I gamed with at the time were what made it exceptional.
I am sure you could run a perfectly valid and introspective game with 4th Ed D&D, just as 1st Ed D&D was a fine vehicle for a mindless smashfest.
There are certainly video games that invoke those same feelings of personal involvement (at least for me). Mass Effect would be the top of my list. But I haven't seen that same degree of involvement with an MMO.
Anyway, looking forward to more, keep it up Jason!
I know I'm a couple of months after the original post, but I just found your blog via the D&D FB page.
ReplyDeleteI agree with much of what you said - right up until you went with the old "4E is WoW on paper!" argument.
I've been playing 4E since it released. (For context, I started with the BECMI back in 1983, and have played every edition since.)
I don't know if you've played 4E, but if so you didn't play the same 4E I play weekly. The classes are all very distinct, with more well-defined roles than we've seen since, well, BECMI. Your "cool-down time" assertion is no different than Vancian memorization - it's just that cool-down takes exactly one day, every time, in a Vancian system.
Play 4E or don't, that's totally cool with me. I have no dog in that fight. But this notion that 4E is all quests and amazing boots is dead wrong.
The kids might play that way, but guess what? Most of those kids play *any* RPG that way. (And God bless 'em. That's not the style of game I want to play, but I don't really give a hoot if they do.)
I like the blog, I even like 90% of what you're getting at here. I just think it's a big mistake to suggest that ruleset somehow defines roleplay.
Bob,
ReplyDeleteThanks, for the constructive criticism. I like having a comment with some meat to it. I also played 4th ed D&D from it's inception, and was originally a huge proponent for the game. Currently I am not among it's detractors, it simply is not one of my personal favorites. There will always be people who think a previous version of a system was the better one. I give each their due.
I agree with you that a system doesn't dictate the role playing experience, however, you can gear a system towards a particular type of role-player. If you are someone who likes to really get into their character and have a truly fulfilling role playing experience, you will do so regardless of the rule set. I've played in some horribly atrocious systems throughout the years, but if I was enjoying myself, the klunkiness didn't matter.
It's simply my opinion that 4th ed D&D was designed with the MMO player in mind. Is their anything wrong with that? No, certainly not. From a marketing standpoint it would be foolish not to publish a game geared towards the largest gaming market to have ever existed. Does that mean it's for me? Not really. Sure I could role-play just as well with it's mechanics as I could with 3.5, 3.0, or any AD&D. The "feel" of it.... the actual bones of the system is just too reminiscent of a game I spent to long grinding away in. When I play pen and paper, I want to be as far away from that online style as possible.
Thanks again for the great comment. Keep em coming.
I dunno if I can agree about 4E being *designed* with MMOs in mind. Marketed, probably.
ReplyDeleteDesigning toward the MMO player was tried in 3E - with the EQ RPG, Warcraft RPG, and WoW RPG. It never took off. I think efforts to reach the MMO world have more to do with marketing techniques than system design.
Of my current group, I have 3 regular MMO players and 3 guys who don't (and won't ever) play MMOs. I'm in the latter camp. Tried them, got bored, largely because of the grinding you describe. I don't see grinding in 4E. I do see how someone who came into RPGs via MMOs might run a D&D game as a grind - again, regardless of edition.
Look, I can't argue with how you *feel* about 4E. You feel like it's MMOish, so to you it is. That's your right.
But what I can tell you is that many folks play 4E without that feeling at all.
At any rate, thanks for the insightful post, and thoughtful response!
Let me also add to all of this that I'm very intrigued by the OSR (Old School Renaissance) movement. Some of the stuff these folks are putting out are way cool. While I'll probably always be a current-edition kind of guy, I have a lot of respect for folks like James Raggi and his Lamentations of the Flame Princess. Not enough to switch my regular campaign, but enough that I'll buy the product and probably run some one-offs with my oldest gaming friends.
ReplyDeleteAs for 3E/3.5? Let's just say that, by 1997, I was so annoyed by the munchkining of the players I was running at the time that I'm not sure I'll *ever* pick it up again. I loved 3E and played it for the better part of a decade, but in the end the whole system mastery thing really left a hellishly bitter taste in my mouth.
That should say "by 2007." lol
ReplyDelete